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How to Access Bugzilla Data Using Entity Framework



This article shows how to access Bugzilla data using an Entity Framework code-first approach. Entity Framework 6 is available in .NET 4.5 and above.

Microsoft Entity Framework serves as an object-relational mapping framework for working with data represented as objects. Although Visual Studio offers the ADO.NET Entity Data Model wizard to automatically generate the Entity Model, this model-first approach may present challenges when your data source undergoes changes or when you require greater control over entity operations. In this article, we will delve into the code-first approach for accessing Bugzilla data through the CData ADO.NET Provider, providing you with more flexibility and control.

  1. Open Visual Studio and create a new Windows Form Application. This article uses a C# project with .NET 4.5.
  2. Run the command 'Install-Package EntityFramework' in the Package Manger Console in Visual Studio to install the latest release of Entity Framework.
  3. Modify the App.config file in the project to add a reference to the Bugzilla Entity Framework 6 assembly and the connection string.

    You can authenticate to your Bugzilla account using two parameters:

    • URL: The URL of your Bugzilla developer's page (the Home page).
    • ApiKey: API Keys can be generated from the Preferences -> API Keys section of your Bugzilla developer's page.
    <configuration> ... <connectionStrings> <add name="BugzillaContext" connectionString="Offline=False;Url=http://yourdomain/Bugzilla;APIKey=abc123;" providerName="System.Data.CData.Bugzilla" /> </connectionStrings> <entityFramework> <providers> ... <provider invariantName="System.Data.CData.Bugzilla" type="System.Data.CData.Bugzilla.BugzillaProviderServices, System.Data.CData.Bugzilla.Entities.EF6" /> </providers> <entityFramework> </configuration> </code>
  4. Add a reference to System.Data.CData.Bugzilla.Entities.EF6.dll, located in the lib -> 4.0 subfolder in the installation directory.
  5. Build the project at this point to ensure everything is working correctly. Once that's done, you can start coding using Entity Framework.
  6. Add a new .cs file to the project and add a class to it. This will be your database context, and it will extend the DbContext class. In the example, this class is named BugzillaContext. The following code example overrides the OnModelCreating method to make the following changes:
    • Remove PluralizingTableNameConvention from the ModelBuilder Conventions.
    • Remove requests to the MigrationHistory table.
    using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Data.Entity.ModelConfiguration.Conventions; class BugzillaContext : DbContext { public BugzillaContext() { } protected override void OnModelCreating(DbModelBuilder modelBuilder) { // To remove the requests to the Migration History table Database.SetInitializer<BugzillaContext>(null); // To remove the plural names modelBuilder.Conventions.Remove<PluralizingTableNameConvention>(); } }
  7. Create another .cs file and name it after the Bugzilla entity you are retrieving, for example, Bugs. In this file, define both the Entity and the Entity Configuration, which will resemble the example below: using System.Data.Entity.ModelConfiguration; using System.ComponentModel.DataAnnotations.Schema; [System.ComponentModel.DataAnnotations.Schema.Table("Bugs")] public class Bugs { [System.ComponentModel.DataAnnotations.Key] public System.String Id { get; set; } public System.String Summary { get; set; } }
  8. Now that you have created an entity, add the entity to your context class: public DbSet<Bugs> Bugs { set; get; }
  9. With the context and entity finished, you are now ready to query the data in a separate class. For example: BugzillaContext context = new BugzillaContext(); context.Configuration.UseDatabaseNullSemantics = true; var query = from line in context.Bugs select line;